
A Google user
I love this game. It's beautiful, and for the most part fun I've been playing for years and haven't gotten bored with it, but I have a small issue. I think we should be able to choose the robot our robots attack to make it a bit more fair. It doesn't make much sense for my Droid to waste it's attack on a bot with 1 hp when my drone could attack it and still be able to attack other enemies while my Droid focuses on more powerful enemies. I think this change would give it more of a strategic feel instead of feeling like it's all blind luck. Of course the enemies should be able to do the same to up the challenge. It would also make deciding when to attack and defend a more crucial part of game play. Really hope you consider implementing this change. Regardless, it's a great game and definitely worth giving it a try.
25 people found this review helpful

Tito
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The concept is amazing, the mixture of chance and strategy making for a very interesting game, and the story and comedy makes it even more compelling. The one issue is the pacing; once you get to level 6, there aren't enough evenly matched nodes (level 6) to get to level 7, so you have to preemptively play the level 7 nodes. This persists throughout the game as well, and seemingly only to promote the use of multiplayer. I feel the point of a campaign shouldn't require that. TL;DR, great game
165 people found this review helpful

A Google user
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I'm replaying my favorite defeat the machines game again. I still love it. The music, the roll-a-dice gameplay. It's great. Hexage is the only innovative mobile game maker out there. I've played all of them. Love the story lines they put into their work. Been a fan since they dropped their first title. Love their artwork. If you like puzzle play Totemo. If you like alien space shooter play Radiant. If you like tower defense play Radiant Defense. Check out their games and support them.
43 people found this review helpful